
Program duration: 40 hours
Program type: Short Course
Step into the world of computer coding with this introductory course. Our students will be exposed to the basic principles of programming, tackling related subject matters like logic and algorithms. This course is an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry.
Course Prerequisites
Previous coding experience.
Delivery Methods:
Online| On-campus| Combined
Completion
Certificate
Student Progression And Reporting
Student will be assessed by daily attendance, assignments, and completion of in class activities.


Learning objectives
- Live video game

Completion Requirements
- Student must have at least 80% overall attendance and obtain a grade of 60% to have successfully completed the program.

Courses
Modules
- Games as Digital Media
- Games as Cybertexts
- Early Videogames
- The Social Contract of Games
- Cheating
- Player Experience: Agency
- Games as Narrative
- Player Experience: Immersion Interfaces and Immersion
- Types of Players
- Hardcore vs Casual Players
- Identity
- Representation
- Games as Systems
- Fictional Worlds
- Games as Simulations
- Game Spaces
- Games as Performance
- Value Systems
- Serious Games
- Game Aesthetics
- Background and Influences
- Criticism and Journalism
- Game Culture: Communities
- Game Culture: Violence
- Design software used industry
- Characters
- Worlds
- Levels
- Features

Tuition and fees
Take the next step to achieving your academic and professional goal!
